
I'm Gabriel,
3D Character Designer
3D Modeler
3D Game Artist
About
My craft lives where art meets storytelling, merging striking character design with technical precision to create 3D characters that feel expressive, immersive, and alive from every angle.
I’m Gabriel, a freelance 3D character artist who sculpts high-end characters in Blender and zBrush, refines details through digital sculpting workflows, and brings concepts to life with a focus on style, anatomy, and storytelling. Each project starts with research: I study references, silhouettes, personality traits, and visual direction before shaping the first forms. Sculpting then transforms ideas into expressive characters, while topology, texturing, and rendering workflows ensure both quality and versatility across games, cinematics, and collectibles. The process stays organized through clear communication and iterative feedback, keeping every stage aligned with the client’s vision. The outcome is a polished, production-ready character that feels memorable, visually striking, and alive from every angle.
Blender
3D Modeling
100%
zBrush
Sculpt
70%
Substance painter
Texture
70%
Photoshop
Refine
100%
Services
3D Character Desing | Game ready
Game-ready characters built with clean topology, organized UVs, and optimized workflows for real-time engines.
3D Character Design | Animation ready
Animation-ready characters designed with proper edge flow, smooth deformations, and a solid foundation for rigging.
Assets
High-quality 3D assets crafted for games, cinematics, and visual projects with a focus on style and optimization.
Action figure
Highly detailed models created for 3D printing and collectibles, featuring refined forms and production-ready quality.
Testimonials
Courses
FAQ
Get in touch
Ready to turn your idea into a standout digital experience? Send a message and I’ll reply within one business day.









